Chaos Zone Character Studies

This is a somewhat unique part of the website, mainly because of who’s writing it: Indeed, this page is written by someone else, who – for anonymity’s sake – refers to themselves as “Brash Buster”. That includes this opening paragraph where I’m referring to myself in the third person. I’m Brash.

But to really begin, an explanation of why this page exists: I like writing stories. And often, I’ll accumulate various details of stories I already know to make such stories, resulting in strange crossovers with media that…truthfully, mostly coexist in that moment just because I like them.

I am a participant in a “roleplay” – effectively a group of people working together to tell one big story made of several smaller stories – known as The Chaos Zone. While the “roleplay” is hosted on a website dedicated to a Mega Man fanmade game, the scope of the “roleplay” has always been bigger.

With how huge these “roleplays” are (we’ve had to continue our collective story to a new thread at least twice because the page count was just that taxing on the site itself), it’s almost impossible for me to just point to the page something relevant begins to happen and tell someone to read from there. And even if I cut it down to just my own stuff, it’s still quite complicated, in part because I pull from so much different media. So I’ve put together this page as an effort to help that.

Here you’ll find many of the characters I’ve re-invented or created myself, with details about who they are, where they come from, what they look like, and even what I think they’d sound like.

I would like to thank Brandon Woosley for giving me this page as a way to easily explain my stories like this. I would also like to give thanks to Adrian Marceau – the creator of the website the roleplay is hosted on – and to those I’ve collaborated with in Chaos Zone, as without the site or those peers I wouldn’t have a place where I felt so comfortable letting my imagination run free. If you want, you can take a glance at The Chaos Zone here, here, and here.

I’ve also made an additional page with excerpts of my writing here.

(Characters marked with an * may have less developed bios because they’ve had less time to establish themselves; such characters will be updated as things happen, and will hopefully have the * removed eventually)

Table of Contents

General Notes

Because of the website these stories are written on, I have dozens of characters who are robots. This is because the Mega Man series of video games the website’s focus fangame is based on features a giant cast of robots who act mostly (if not entirely) like humans. As such, I tend to write them enough like humans that I basically forgo the typical conflicts of fictional robots; even if they look odd on the outside, they’re like you and I on the inside.

Many characters are also unique in that they’re youkai (also spelled “yōkai”), supernatural entities from Japanese mythology who are common elements of the Touhou Project, one of my most common sources of inspiration besides Mega Man. While many can be narrowed down to particular mythological beings, some have no known information of their “species” besides simply being youkai. While youkai have certain less human traits in the greater scope of Touhou, it’s usually not touched upon, and thus I tend to write them more like humans who just have particular powers (most of them look human anyway).

As a final note: each section prioritizes the character as they appear in Chaos Zone, as access to information exclusive to their official appearances can likely be found elsewhere.

Dyna Man

Origin: Mega Man (video game, DOS, 1990)

One of the three “DOSBots”, a series of robots built by the same creator who see each other as brothers.

Dyna Man’s attitude could be compared to the “Id” of psychoanalytic theory; he tends to follow his instincts, and his instincts are mostly being rough, being tough, and blowing up stuff. If people close to him – especially his brothers, Volt Man or Sonic Man – are in danger, he’ll want to help them out ASAP, and heaven help you if you’re the one putting that person in danger.

That said, Dyna Man has a loose understanding of responsibility and control. He owes this not only to times when his recklessness actually got his brothers in more trouble, but also to his awareness that I tend to treat him as a “main” character in a sense, and like to use him in several contexts outside just The Chaos Zone.

In combat, Dyna Man specializes in explosive weaponry. He can fling his dynamite-shaped Nuclear Detonators (disclaimer: not actually a nuclear weapon) do deal heavy damage, combine his explosive power with magic to deal even heavier damage in the form of the warhead-shaped Fantastic Blast, and even use sheer willpower to summon an explosion wherever he can see with a Psychoblast (which, of course, deals heavy damage).

He’s also good at attacking with brute strength. He can fly forward with a flurry of punches using his Heavy Barrage, slam to the ground with a somersault-butt slam combo called the Ground Pound, and spin at super-speed with the Lark’s Lariat. He can even combine this with his explosive powers to land physical attacks that explode on contact, his personal favorite forms of such being the Dyna Dropkick (a jumping, two-foot dropkick) and the Dyna Bash (a dash forward with his elbow and shoulder in front of him).

General Voice Description

Adult; slightly gruff, mostly when speaking louder; boisterous

Example Voice 1

Source: Puyo Puyo Tetris (video game, 2014)
Original Context: An alternate set of gameplay voice lines for the character “Ex”.

“Watch this!”
“Feel the rush!”
“Looks like it’s my turn!”
“(pained grunt)”
“I hate losing…!”

Example Voice 2

Source: Soulcalibur V (video game, 2012)
Original Context: The voice of the character “Z.W.E.I.”

“Come at me, with every bit of strength you’ve got!”
“Ready for pain?!”
“(chuckle)”
“Destroy!!”
“(pained grunt)”
“(pained yell)”
Dyna Man as he originally appeared in Mega Man (DOS).
Dyna Man as he appears in The Chaos Zone.

Volt Man

Origin: Mega Man (video game, DOS, 1990)

One of the three “DOSBots”, a series of robots built by the same creator who see each other as brothers.

Volt Man’s attitude could be loosely compared to the “Superego” of psychoanalytic theory; while more passively cheerful in casual places, he can get ramped up easily in a frantic moment, while also trying to think about what’s best for everyone when he has time to breathe.

In combat, Volt Man’s main skill is using electricity. He can slash at close range with a Beam Sword, teleport in style with a Beam Warp, or protect himself with his signature Force Field (which also empowers his Volt Blast).

Volt Man can also turn his electric powers electromagnetic to gather and weaponize scrap metal. When it comes to scrap metal, Volt focuses a bit more on rapid attacking, doing things like surrounding himself in a Metal Flurry or targeting an opponent with a 21-hit Metal Melder.

General Voice Description

Adult/Young Adult; usually cheerful, but hides little to no emotion no matter what emotion it is

Example Voice

Source: Etrian Odyssey V: Beyond the Myth (video game, 2016)
Original Context: One of the 40 voices that can be chosen for the main character. This voice is option 11.

“Good luck!”
“Here we go!”
“You’re going down!”
“Aw, dang…”
“(pained grunt)”
“(scared yelp)”
“How could you?!”
(weakly) “No way…”
Volt Man as he originally appeared in Mega Man (DOS).
Volt Man as he appears in The Chaos Zone.

Sonic Man

Origin: Mega Man (video game, DOS, 1990)

One of the three “DOSBots”, a series of robots built by the same creator who see each other as brothers.

Sonic Man’s personality could be compared to the “Ego” of psychoanalytic theory; even during frantic conflict, he spends plenty of time thinking out the most logical solution to a problem. It’s rare for him to put his emotions first, but when he does, it’s usually for the sake of his brothers Dyna Man and Volt Man.

While Sonic Man’s body is perfect for aquatic travel, his true area of expertise is weaponized sound. Always making sure to keep his distance, he can fire a Sonic Wave projectile that can bounce off surfaces, drop Sonic Mines that release bursts of noise when an opponent comes near, and shield himself with a Sound Bubble that deflects any non-sound attacks as a shockwave of noise. If he’s forced up-close, he can use his main source of channeling his powers – his Tuning Trident – as a sharp melee weapon.

General Voice Description

Adult; stoic and calm; often deadpan

(No example voice at the moment)

Sonic Man as he originally appeared in Mega Man (DOS).
Mugshot of Sonic Man as he appears in The Chaos Zone.

Dark Elf

Origin: Puyo Puyo (video game, 1992)

Additional Context: This version of the character is based on an official English translation of the game with a different script and renamed characters. While it is currently unknown if the translation was first released alongside the original Japanese version of the game, it has at least been officially released via the “SEGA AGES Puyo Puyo” re-release from 2019.

After her first outing as a low-ranking minion of a dark prince, Dark Elf’s world lingered in stagnancy for several decades. When she learned of the world of The Chaos Zone, she saw it as an opportunity to finally show her worth through evil. Her attempts at doing so were largely unsuccessful, to the point where she was nearly killed in a desperate last-ditch effort to do something.

However, thanks to an otherworldly and immensely forgiving force of power, Dark Elf was not only saved from her recklessness, but given a chance to reflect on what else she could do in this new world. While she was able to help in a hectic battle against an evil force, she was aware when the dust settled, not everyone would be as forgiving to her as the one who saved her. Because of this, she chose to live an isolated life, not troubling those she wronged, but willing to apologize if they were to seek her out.

Surprisingly, despite her attempted actions, others grew to forgive Dark Elf as well, and she gradually began to socialize more.

Dark Elf is a rather quiet person, often enjoying spending her time reading. While she can use heavy amounts of power at will, she doesn’t let it get to her head, and in fact acts rather humble among others.

In combat, Dark Elf’s voice is her weapon. She can steal life energy with a Dark Song, burn opponents with a Searing Symphony, and push away oncoming threats with an Off-Tune. She’s also capable of manipulating translucent blob entities known as “Garbage Puyo”, her favorite manner of doing so being with the tall and wide Slammer Wall.

General Voice Description

Adult/Young Adult; normally calm; raises her voice significantly if stressed enough

Example Voice

Source: Super Dialogue Audio Pack (asset pack, 2017)
Original Context: A set of audio files intended for use in video games. The voice clips chosen as examples for this character are specifically credited to Karen Cenon.

“Greetings.”
“On it.”
“So long.”
“Sorry.”
“Not happening.”
“(soft laughter)”
“HEY!!”
“(pained grunt)”
“(pained shriek)”
(VOLUME WARNING)
Dark Elf as she appears in Puyo Puyo (1992).

D-R Shark Man*

Origin: Mega Man 3: The Robots are Revolting (video game, 1992)

Originally known as “Revolt Shark Man“, or simply “Shark Man“: One of the six “Revolt Robots”, a series of robots built by the same creator who see each other as brothers.

While rather high-strung and frantic at first, Shark was the first of the Revolt Robots to be rebuilt, thanks to the help of the scientist Dr. Doppler, who he crossed paths with after an unusual occurrence during a heated battle sent him to another world.

Even before taking up the D-R title, Shark was one of the two leaders of the Revolt Robots, and he’s been doing his best to lead the team since. While he’s much more clear-minded, he has a bit of trouble with holding grudges.

D-R Shark Man’s longest-lasting weapon has been his Shark Boomerang, a boomerang with three tooth-like points. His upgrades from Dr. Doppler gave him a Vajira, which he can use either as a blunt weapon or as a projectile simply known as the Bouncing Vajra.

General Voice Description

Adult/Young Adult; confident, determined, but somewhat irritable

(No example voice at the moment)

Shark Man as he originally appeared in The Robots are Revolting.
Mugshot of D-R Shark Man as he appears in The Chaos Zone.

D-R Wave Man*

Origin: Mega Man 3: The Robots are Revolting (video game, 1992)

Originally known as “Revolt Wave Man“, or simply “Wave Man“: One of the six “Revolt Robots”, a series of robots built by the same creator who see each other as brothers. He was rebuilt into his current “D-R” form by the scientist Dr. Doppler, following a violent battle with a dangerous foe.

While he can be rather chill, going where the waves take him (in more ways than one), Wave is still trusted as one of the two to lead his brothers, along D-R Shark Man.

D-R Wave Man’s main shtick is weaponized water. On top of the rather straightforward Water Cannon, he can strike with controlled, forceful water using an Origin Pulse, or heal himself and allies with a Power Wash. Thanks to Doppler, he can also summon a disc-like projectile called the Spinning Mandela, which can also protect him from other projectiles.

General Voice Description

Adult; has an accent akin to common pop-culture examples of English-speaking Jamaicans; despite his accent, his speech patterns are similar to those associated with stereotypical Californian “surfer dudes”

Example Voice

Source: Donkey Kong Country (television series, 1997)
Original Context: The voice of the character “Funky Kong”.

“The early dude catches the wave! (laughter)”
“Fasten your surf-belt, citizen, and catch this wave!”
“Cut the decibels! You’re stressing everybody out! Not cool.”
“Rewrite this, rewrite that…dude, I can’t tell re-right from re-wrong anymore!!”
Wave Man as he originally appeared in The Robots are Revolting.
Mugshot of D-R Wave Man as he appears in The Chaos Zone.

Flow-R Blade Man*

Origin: Mega Man 3: The Robots are Revolting (video game, 1992)

Originally known as “Revolt Blade Man“, or simply “Blade Man“: One of the six “Revolt Robots”, a series of robots built by the same creator who see each other as brothers. He was rebuilt into his current “Flow-R” form by the engineer Rika, following a violent battle with a dangerous foe.

Blade’s a bit more independent than his brothers, being the most likely to fly solo. Even so, he still values his relationship with the Revolt Robots, and even when he wanders off, it’s never long until he’s back.

Flow-R Blade Man’s classic weapon of choice is the Blade Launcher, a spread of three blades each with three long points. His remodeling from Rika – done with some third-party assistance – gave him more tools in both power and mobility: He can summon a large, flying shuriken and use it for a Blade Ride, use wind to send a spiral of small blades forward in a snake-like shaoe called the Dragoon Trail, and if he’s in a pinch, he has a trump card: Guillotine, a powerful blade with near-unmatched cutting power, but a weapon that takes days to prepare between uses.

General Voice Description

Adult/Young Adult; independent, cocky, somewhat laid-back

Example Voice

Source: Etrian Odyssey V: Beyond the Myth (video game, 2016)
Original Context: One of the 40 voices that can be chosen for the main character. This voice is option 18.

“Time to switch gears!”
“Bet you can’t keep up!”
“Take that, suckers!”
“Woah…this ain’t good.”
“(pained groan)”
“(pained scream)”
Blade Man as he originally appeared in The Robots are Revolting.
Mugshot of Flow-R Blade Man as he appears in The Chaos Zone.

Rho-volt Torch Man*

Origin: Mega Man 3: The Robots are Revolting (video game, 1992)

Originally known as “Revolt Torch Man“, or simply “Torch Man“: One of the six “Revolt Robots”, a series of robots built by the same creator who see each other as brothers. He was rebuilt into his current “Rho-volt” form by the engineer Rika, following a violent battle with a dangerous foe.

While he can be a bit eccentric with his pragmatism, Torch values hard work. No matter the situation, he’ll make sure to give it his all and not miss a beat.

Rho-volt Torch Man’s main two weapons are the Torch Arm, a short-ranged blowtorch-like flame, and the Welding Barrier, an energy shield in the shape of a welding mask. Thanks to Rika, he also has access to a rapid fireball strike called the Sizzling Downpour, and even an unusual mix of flaming pillars and giant fireballs in a grand display called Refulgence.

General Voice Description

Adult; slightly deep Texan U.S. accent; tends to speak at a mellow tone of voice, but even when he does raise his voice, it never sounds raspy or gruff

(No example voice at the moment)

Torch Man as he originally appeared in The Robots are Revolting.
Mugshot of Rho-volt Torch Man as he appears in The Chaos Zone.

Disast-R Oil Man*

Origin: Mega Man 3: The Robots are Revolting (video game, 1992)

NOTE: A second character – “Dark Prince” – is mentioned and shown here for the sake of context. Said character has been written by someone else in the roleplay (his role in this context was a collaborative writing effort), and thus I don’t plan to give him his own section.

Originally known as “Revolt Oil Man“, or simply “Oil Man“: One of the six “Revolt Robots”, a series of robots built by the same creator who see each other as brothers. He was rebuilt into his current “Disast-R” form by the underworldly Dark Prince, following a violent battle with a dangerous foe.

Oil has a very uptight and arrogant attitude, looking down on pretty much anyone he fights. He hasn’t spoken up one way or another, but it can seem like he’s compensating for just how reckless he can be with his oil, often leaving a mess of it wherever he last faced a threat.

At first, Disast-R Oil Man’s weaponry was limited to a simple spray of oil simply known as an Oil Stream, but his upgrades from the Dark Prince include all kinds of magic that he adds a fossil fuel flair to. Just a few examples include summoning an entire (self-explanatory) Oil Typhoon, releasing a burst of dark, flaming oil called a Sulfur Devastation, and even combining his raw resources with the light of a fallen angel with a Fossil Ascension.

General Voice Description

Adult; falsetto; quite haughty

Example Voice

Source: Puyo Puyo Tetris (video game, 2014)
Original Context: An alternate set of gameplay voice lines for the character “Dark Prince”.

“You’ll never beat me.”
“It’s showtime!”
“Are you even trying??”
“That’s…not what I expected…”
“How dare you!”
(pained) “Hey!
“No way…”
Oil Man as he originally appeared in The Robots are Revolting.
Mugshot of Disast-R Oil Man as he appears in The Chaos Zone.
Dark Prince as he appears in Puyo Puyo Tetris 2.

Mechabit*

Origin: Mega Man 3: The Robots are Revolting (video game, 1992)

Originally known as “Revolt Bit Man“, or simply “Bit Man“: One of the six “Revolt Robots”, a series of robots built by the same creator who see each other as brothers.

His original body was almost completely destroyed in a violent encounter with the malicious Mecha Sonic, and what was left of him was later stolen by Mecha and rebuilt in his image. While Mechabit was initially reprogrammed as well, this was reversed quickly by Dr. Doppler.

Even as plain old Bit Man he was the brawn amongst his brothers, using the charge of an electric plug and a runaway rhino with his Bit Cannon. Twisted as they were in intention, his upgrades as Mechabit have bolstered this power, most of all thanks to his massive increase in size, standing 9 feet tall. While he has the Heavy Sprint to grab opponents and drag them along the ground, most of his skill comes just from this strength; not fancy enough for its own name, but still incredibly useful.

General Voice Description

Adult; slightly deep, slightly curious

(No example voice at the moment)

Bit Man as he originally appeared in The Robots are Revolting.
Mechabit as he appears in The Chaos Zone.

Limited

Origin: Rockman X Mega Mission (collectible card series, 1995)

NOTE: While not a character in its own right (and also not something I was the first to introduce to The Chaos Zone), Limited is nonetheless a recurring element of my stories, and thus something I felt would be appropriate to explain.

Created by Dr. Doppler while under the control of Sigma, Limited is a part-organic, part-mechanical parasite with a slimy viscosity. It has the ability to revive and take over the bodies of dead robots, even giving them new powers while being their host. While it can also empower living robots, it’s much more difficult for it to take over their minds in the same way.

Even without a host, Limited is able to evolve on its own, even becoming an entity of its own using remnants of data leftover from various machines it has interacted with. On top of naturally growing more powerful bodies, Limited-born characters can regenerate lost body parts on the fly, and even return to a simpler blob-like form for various needs. Limited is highly unstable, though, and exposure to sufficiently powerful energy can mutate a Limited-born character against their will, even turning them into someone entirely different.

A parasite meant to mimic Limited’s power also exists, known as Extreme. There are few – if any – noticeable differences between the two; they have the same powers, but also the same weaknesses.

While only used for evil in source material, several non-malicious characters with bodies of Limited or Extreme exist within The Chaos Zone. Such characters are given a device that reigns in Limited’s powers to controllable levels, allowing growth but preventing unwanted volatile reactions.

The “core” of Limited as portrayed in Rockman X Mega Mission.
Flame Stag, a boss from Mega Man X2 (video game, 1994)
Flame Stag’s death, as portrayed in Rockman X2 (comic book series, 1995)
Flame Stag’s body revived by Limited in Rockman X Mega Mission. In this form, he is known as Flame Stag L.

Rika

Origin: Touhou Fuumaroku ~ the Story of Eastern Wonderland (video game, 1997)

A skilled human engineer. While she’d probably be much more respected elsewhere, she struggles from living in a land where technology has been monopolized by races who aren’t human. This has led to her largely working underground, or with those who are more open to her set of skills.

Rika’s spot in life has given her a strong sense of needing to prove herself, which she tends to express through arrogance, snarkiness, or a short temper. While she’s better than it seems at keeping such under control, what she does continue to struggle with is her workaholic lifestyle giving her a horrible sleep schedule; some people pull all-nighters, but she pulls all-weekers.

In combat, Rika mostly relies on her machines and other creations. Her two signature weapons are the Flower-Tank and the Evil Eye Σ, both able to attack with flurries of energy bullets and continuous lasers. She’s also able to quickly build things like stationary cannons or even ghost-like creatures, and can even use special Electric magic to augment her tech or take a more hands-on approach.

General Voice Description

Preteen/Teenager; cocky and slightly arrogant, but can speak in a friendlier tone too

Example Voice

Source: Etrian Odyssey V: Beyond the Myth (video game, 2016)
Original Context: One of the 40 voices that can be chosen for the main character. This voice is option 22.

“I’ll back you up!”
“Leave it to me.”
“Where are you looking?”
“Bring it on!”
“Amateur.”
“You little…!”
“(pained grunt)”
“(pained yell)”
Rika as she originally appeared in Story of Eastern Wonderland.
Mugshot of Rika as she appears in The Chaos Zone.
Full-body image of Rika as she appears in The Chaos Zone.
Rika’s Flower-Tank as it appears in Story of Eastern Wonderland.
Rika’s Evil Eye Σ as it appears in Story of Eastern Wonderland.

Kogasa Tatara

Origin: Touhou Seirensen ~ Undefined Fantastic Object (video game, 2009)

A karakasa-obake, an umbrella that became a youkai after 100 years. While it may seem like her being is tied more to either the umbrella or the girl, they’re both parts of the one mind of Kogasa.

Kogasa loves trying to surprise people. While this can sometimes show itself in mundane (and generally ineffective) forms such as peeking out from hiding and yelling “Boo”, it can be intricate enough to surprise people from beyond the fourth wall. Think she’s just gonna be a one-and-done because she was the boss of Stage 2? Surprise, she’s the mini-boss of the secret stage!

If her love of surprises didn’t tip you off, Kogasa is a playful gal. Even in a low-stakes fight, she’ll tend to slip in quips and jokes. At the same time, though, she’s not afraid to get serious. Sometimes she has to take matters into her own hands, and she’ll make sure things are handled right. This can go as far as controlling my biases against certain fictional characters by breaking the fourth wall.

It’s not much surprise that an umbrella wields plenty of combat skills involving other umbrellas, the rain they’re meant to protect people from, or even the wind that can blow them away. She can use a short-range Tornado Blow to launch opponents upwards, send an umbrella army to strike one-by one with Monster Train “Spare Umbrella Express Night Carnival”, call down umbrellas and rain with Umbrella Sign “Flurry Travelers”, make a raincloud of flames with a Rain Flare-surprise, that’s how Kogasa uses her special Fire magic!

General Voice Description

Teenager/Young Adult; typically bubbly, though she can be playfully sarcastic during minor arguments; speaks more straightforwardly in intense conflicts, and speaks more quietly and tiredly when sad

Example Voice

Source: Xenoblade Chronicles X (video game, 2015)
Original Context: One of 14 voices that can be chosen for a custom character. In-game, this voice is considered a “female” voice, and is described as “peppy”.

“Have fun, guys!”
“(grunt)”
“Check this out!”
“Fire!”
“Lights out, pal!”
(nervous) “Don’t stare at me like that…!”
(panicked) “Whoah! Look out!”
“(pained gasp)”
(pained) “Whyyy?!
Kogasa as she appears in Touhou Gouyoku Ibun (video game, 2021).

Daiyousei

Origin: Touhou Koumakyou ~ the Embodiment of Scarlet Devil (video game, 2002)

Daiyousei is one of many fairies from Gensokyo, which meant she didn’t stand out that much, and wasn’t quite skilled in…much of anything, really. Sparring with a fairy in Gensokyo is usually like stepping on an ant.

Daiyousei was well-acquainted with a small few even in her homeland, though, most of all with Rumia. While she was never one to take the first step in forming friendships, being dragged into random circumstances ended up increasing her friend circle significantly, and she values the company of all of them.

Although Daiyousei isn’t the brightest bulb – sometimes she spaces out enough you’d swear she isn’t screwed in – she has enough smarts to know basic survival instincts like “don’t approach a giant monster if you think it’ll eat you”. She’s usually very quiet and timid, and often has trouble speaking her mind before someone carries her along without her full agreement. She has her limits, however, and pushing her to such an extent is asking for trouble.

All of Daiyousei’s techniques she’s learned after leaving Gensokyo, though many were inspired by her old home in the region, the Misty Lake. With Lake Sign “Mist Fall”, she can attack with a cloud of mist filled with heavy water droplets, and Meadow Sign “Rose’s Thorns” lets her summon a rose-shaped mass of energy that fires pointy bullets in a radius. She also has special Ice magic she utilizes with techniques like “Frozen Lake”, which lets her briefly freeze opponents in ice. As a last-ditch option, she can even cast “Image of Nature”, a sharp burst of energy formed from the raw natural energy all fairies in Gensokyo are born from.

General Voice Description

Child; often sounds nervous in the heat of the moment, but talks quietly when angry; can be more chipper in calmer contexts

Example Voice

Source: Tales of the Abyss (video game, 2005)
Original Context: The voice of the character “Mint Adnade”.

“Here I go!”
“Is everyone all right?”
“(grunt)”
“Stop it!”
“Ow!”
“(pained yelp)”
Daiyousei as she appears in Touhou Project: Who’s Who of Humans and Youkai – Dusk Edition (artbook, 2020).

Orange

Origin: Touhou Gensoukyou ~ Lotus Land Story (video game, 1998)

A lesser-known youkai in her home land, Orange always strives to make a name for herself. If she thinks she sees an opportunity to boost her publicity, she won’t hesitate. While this doesn’t work as well as she’d want it to, it does mean she’s done a lot of exploring the world around her. An attempt at being a “senior” figure to someone even led to her finding an equal friend in Sese.

That said, Orange is (physically) rather young for a youkai, and sometimes her attempts at being deceptive or fearless become reckless.

Orange is never seen without her baton, and in combat, she makes the most out of it as a weapon. While on its own its main use is in Orange’s boomerang-like Spinning Baton technique, special Electric magic lets Orange take her skills even further, such as by striking herself with lighting to unleash a burst of electricity with her Lightning Conductor, or adding electric trails to the ends of her baton and lashing all around with a Blitz Whip.

General Voice Description

Child/Preteen; loud, energetic, and short-tempered

Example Voice

Source: Hyperdimension Neptunia Victory (video game, 2012)
Original Context: The voice of the character “Yellow Heart”.

“‘I’ll take care of ’em all!”
“I’m clearing out the trash!”
“Here I go!”
There!!
“Ta-da!”
“(pained grunt)”
“(pained wail)”
Orange as she appears in The Chaos Zone.
Orange as she originally appeared in Lotus Land Story.

Sanae Kochiya

Origin: Touhou Fuujinroku ~ Mountain of Faith (video game, 2007)

A wind priestess, and one of three deities of the Moriya Shrine.

Unlike her superiors Kanako and Suwako, Sanae was born a normal human in Japan. Because of this, she’s quite free-spirited, and almost treats her duties like a sport or game. She’s also the most outwardly social, even if her originally leaving Japan in 2007 makes her sound a bit out of touch.

Naturally, a wind priestess like Sanae has access to the power of wind, being able to push opponents away with a Wind Blast, hit from afar with a spiraling Wind Calling, and even disable her opponents’ long-ranged attacks with a Silent Hurricane.

Sanae also mixes some more mystical powers into her skill set, such as dropping down small stars with a Star Falling or unleashing a barrage of paper charms with Prayer “Charm of Good Commerce”. She even has the unique skill of a “Hero Priestess“, allowing her to use the techniques of a mysterious warrior prince, such as a jumping slice called the Dolphin Slash.

General Voice Description

Teenager; spunky and determined, but a little bit of a dork

Example Voice

Source: Soulcalibur VI (video game, 2018)
Original Context: One of several voices that can be chosen for a custom character. In-game, this voice is labeled “Young Lady”.

“Will you fight me?”
“Thank you!”
“(grunt)”
“…well!”
“That’ll leave a mark!”
“…what??”
(pained) “No…!!”
“(pained yell)”
Sanae as she appears in Touhou Project: Who’s Who of Humans and Youkai – Everlasting Edition (artbook, 2020).

Rumia

Origin: Touhou Koumakyou ~ the Embodiment of Scarlet Devil (video game, 2002)

Rumia is a young youkai with the ability to manipulate darkness. While this may sound like some sort of evil energy that a “dark lord” would wield, it quite literally means she can remove the illumination from an area, a power unable to cause harm in its own right.

While Rumia isn’t in a hurry to form new friendships, she’s very bubbly hanging around with those she’s already met. Her pep carries over into her fighting spirit as well, eager to rush in and help battle when she can, even if she isn’t the brightest of the bunch (uh, figuratively).

Throughout her journeys, Rumia has learned a bit of special Dark Magic (powerful, but not evil); she can summon a Sword of Arcana for a quick slice, create a burst of pseudo-solar energy with a False Dawn, and zap both foes and oncoming attacks with Black Thunder.

Rumia’s also retained a few slightly less dark attacks that still have good power; with Moon Sign “Moonlight Ray” she can trap an opponent between two continuous lasers, and Night Sign “Night Bird” lets her unleash orbs of energy just by flailing her arms.

General Voice Description

Child; cheery and energetic; almost never expresses anger or sadness

Example Voice

Sources: Bleach: The Blade of Fate (video game, 2006), Bleach: Dark Souls (video game, 2007)
Original Context: The voice of the character “Yachiru Kusajishi”.

“Let’s get started!”
“Yahoo!”
“Here I come!”
“Hi-yah!!”
“I did it!”
“(giggle)”
“Owie!”
“(pained grunt)”
Rumia as she appears in Touhou Project: Who’s Who of Humans and Youkai – Dusk Edition (artbook, 2020).

Schmitt

Origin: Rockman X Mega Mission (collectible card series, 1995)

One of two “Incept Chasers” built by Dr. Doppler while he was under the control of the Sigma Virus. When Limited was first created, Schmitt was tasked with securing specimens, and even backstabbed the other Incept Chaser just to keep info secret. Ironically, after a rough battle, his body was claimed by the Limited, and transformed into another entity for its own goals.

Through unknown means, Schmitt’s original mind and body were re-acquired, though originally for a malicious scheme where he was used like a puppet to remind those affiliated with him of what they’d rather forget about the past of the Limited.

After being freed from this control, Schmitt’s gone half back to making the best use he can out of his skills as a nimble assassin, though he at least quits with the backstabbing (or the attacking of innocents, for that matter).

Schmitt can also be savvy, which has led him to keeping a reckless threat from causing trouble two days in a row by confronting them before they could finish prepping for round 2. Alas, he’s not the most skilled socially, something he learned the hard way trying to get said troublemaker to rethink their actions; he couldn’t quite persuade him, and eventually he realized many of the things they struggled with were things he had trouble with too. Ultimately, it was talking with one of his newer peers, Dark Elf, that helped both of them figure out how to live life a little more calmly.

Besides his speed, Schmitt’s greatest weapons are his hands. His main shtick is the Energy Slice, a sharp karate chop that can slice through all sorts of things, though he can also use a Fervent Strike to lunge at foes with arms ablaze, and target them from afar by throwing two axe-like blades with a Magna-Slash.

General Voice Description

Adult; a tiny bit gruff, but mostly just cocky

(No example voice at the moment)

Schmitt as he appears in Rockman X Mega Mission.

Chunky Kong

Origin: Donkey Kong 64 (video game, 1999)

A young gorilla who lives on Donkey Kong Island, a remote island populated by several simians who collectively go under the title of “Kong” in some form. He lives up to his name, as despite his young age (probably not even 10 years old by human standards), he’s one of the biggest and physically strongest Kongs on the island.

Just because he’s bulky doesn’t mean he’s burly, though. In fact, Chunky’s quite meek and nervous, and tends to hide from smaller dangers. Make no mistake, though, when the stakes get high, Chunky will give it all he’s got for the sake of those closest to him. And you don’t want to face how much he’s got.

Chunky Kong has outstanding skills as far as bare-handed combat goes: He can jump a foot or two in the air and smash the ground with a Simian Slam, launching opponents in the air with the shockwave, and his Primate Punch, while slow to prepare, is one of the most powerful attacks a Kong can use. If he needs to extend his range a bit, he can pull out a wooden bazooka called the Pineapple Launcher; turns out pineapples make for some pretty hard-hitting projectiles.

The little-big Kong has also learned a couple of special powers. His main preference is special water magic, which he can use to push away those too close for comfort with a Water Hold, and send them flying even from afar with the wave of a Whale Whisker (as in “whisking away”, not “hair on your face”). He’s got an interesting last resort on top of this: By focusing enough, Chunky Kong can quite literally attack and dodge without thinking, relying entirely on primate instincts; while most call this power “Ultra Instinct”, Chunky prefers calling it “Ape Action“.

General Voice Description

Adult (well, he’s a child, but he sounds adult); deep and gravely, somewhat playful; tends to either use “me” or his own name as a first-person pronoun over “I”, often substituting second-person pronouns with who he’s addressing similarly; overall has a rather broken speech pattern

Example Voice

Source: Donkey Kong 64 (video game, 1999)
Original Context: The voice given to Chunky Kong as a character in the game.

“Woo-hoo!’
“Chunky!”
“Me!”
“(loud grunt)”
“Uh-uh.”
“(pained grunt)”
“(long scream)”
Chunky Kong as he appears in Donkey Kong 64.

Sese Kitsugai

Origin: Len’en Reiretsuden ~ Reactivate Majestical Imperial (video game, 2014)

A gashadokuro, a skeleton creature of Japanese folklore. While gashadokuro are traditionally made from multiple skeletons, Sese’s only skeleton is their own, and even that they’re still trying to find the remaining bones of. Sese’s power increases with how many bones they collect, but with how much success they have at that…yeah, it’s going to be a while until they’re at full power.

Sese’s quite cheerful and childish, even alternating on the fly between referring to themselves in the first person (“I found a bone”) and the third person (“Sese found a bone”). They also have a close friendship with Orange after meeting her and being given her help in finding some of their incomplete skeleton.

Sese’s arsenal in combat is filled with improvised skeletal weaponry; they can shoot a flurry of sharp homing bones with a Marrow Shot, clamp their opponent in a giant ribcage with a “Blotchy Rib Roast”, and jest them with most excellent fancy by flinging a skull in a technique known as the Yorick Fastball. They can even turn some of these bones into an arm cannon called the Marrow Cannon, able to shoot anything from small energy shots to massive lasers.

When things get bad to the bone, Sese can use a unique ability to gain the upper hand; through temporarily absorbing lingering spirits, they can boost their power tremendously and shift into their “EX Form“, a big-boned behemoth who can blast baddies to bits.

General Voice Description

Child; doesn’t sound particularly “masculine” or “feminine”; they sound like they could see themselves as whoever they want; upbeat, friendly, and energetic

(No example voice at the moment)

Sese as they appear in Reactivate Majestical Imperial.
Sese in their “EX Form”, as seen in Reactivate Majestical Imperial.

Konngara

Origin: Touhou Reiiden ~ The Highly Responsive to Prayers (video game, 1997)

A tall, vaguely spectral entity. While Konngara’s home used to be what the land of Gensokyo called “Hell”, the infernal realm was abandoned in 2002, a gesture that infuriated her. While she was forgotten for several decades, eventually she crafted a plan to conquer the world, allowing those who had been forgotten like her thrive.

Said plan…didn’t work out. Not only was it cut short despite her best efforts due to her adversary of choice having more important things to do, she was unaware that “forgotten” characters like those she gathered actually thrived in the Chaos Zone. Left unsure what to do with her goals and ideals, eventually she began to wander the world, deciding it better to assist in taking down true threats than trying to pass herself off as one.

Befitting her ethereal appearance, hellish homeland, and title of “Astral Knight”, Konngara’s arsenal combines her swordsmanship with ghostly and galactic imagery. She can unleash a downward swing of ghastly energy to slowly drain health with Soul Flayer, summon an Astral Ray from her sword’s tip, use a quick sword combo called Acolyte’s Blade, and even burn away ballistic weapons with the fire of Scorched Desire.

General Voice Description

Adult; quite deep, and somewhat grandiose

Example Voice

Source: Soulcalibur VI (video game, 2018)
Original Context: One of several voices that can be chosen for a custom character. In-game, this voice is one of two labeled as “Transcendental Being”.

“(chuckle) You dare challenge me?”
“Begone!”
“Not over!”
“Stay down!”
“Yet another waste of my time.”
“…formidable.”
But how?!
“(pained scream)”
Konngara as she appears in Highly Responsive to Prayers.
Konngara as she appears in Gensou Ningyou Enbu (video game, 2014) (commonly called Touhou Puppet Dance Performance in English), a fanmade Touhou game released with the blessing of the series creator.

Li’l Miss Marshmallow

Origin: Mother 3 (video game, 2006)

A robot maid who’s slightly more “mechanical” in nature than most robots in the setting. First seen after being used as a throwaway guinea pig for new Limited experiments, her still-living body was eventually rid of the Limited infecting it, though not without leaving behind two by-products who had shaped themselves based on her skills and mannerisms.

Speaking of which, Li’l Miss Marshmallow can seem rather polite and collected when calm, fitting her name. Trick is, she’s very quick to anger, even a small provocation being enough to send her into a rambling fit.

In combat, Li’l Miss Marshmallow is deceptively dangerous even with the most mundane actions. Her Angry Slap can send irritants flying across the room, and her Hot Tea is heated enough to cause third-degree burns.

If pushed even more over the edge, Li’l Miss Marshmallow can – and will – activate her Ultra Ticked Off System, revealing a powerful drill and giant pair of scissors. Whoever the troublemaker, both of her sharp weapons have their name on it.

General Voice Description

Young Adult; when calm, she almost sounds like she’s faking her emotions; when angry or excited, she talks very loudly and frantically; voice is heavily filtered to sound “robotic”, but her intonation is still clear

(No example voice at the moment)

Li’l Miss Marshmallow as she appears in Mother 3.
Li’l Miss Marshmallow with her Ultra Ticked Off System active, as seen in Mother 3.

Tinker Knight

Origin: Shovel Knight (video game, 2014)

Once a knight of the evil Order of No Quarter, Tinker Knight has long since changed his ways, living as a friendly mechanic who enjoys building toys for children.

Tinker Knight was first seen in the aftermath of being used as a guinea pig for experiments involving enhanced Limited encased in a corrupting “Adaptor” armor. Fortunately for the ex-schemer, the Adaptor was unstable enough that he was able to remove it, locking it away in his home of the Clockwork Tower.

If you don’t know what it means to be high-strung, just take a look at Tinker Knight. He’s almost always quick to panic, be it fright or fury, and he won’t hesitate with his instinct of flight or fight (respectively). You can get a calm conversation in with him on a good day, though.

Tinker Knight’s combat skill on foot is…minimal, to say the least. Most he can do is throw wrenches aimlessly and then trip over or bump into something because he doesn’t watch where he’s going. Where he really excels is when he puts his engineering skills on display: The Tinker Tank is a steampunk behemoth outfitted with a drill and at least 3 different ballistics, and when he gets serious he’s bound to hop in and make anyone who doubted the name Tinker Knight think twice.

General Voice Description

Adult; slightly nasally, significantly higher-pitched when yelling than when speaking at an average tone

Example Voice

Source: Rocko’s Modern Life (television series, 1993)
Original Context: The voice of an unnamed tour guide from the episode “I See London, I See France” (first aired 1995).

“Okay then, let’s get to it!”
(angry) “Have we all forgotten who’s giving the tour here?!
(angry) “Come on, where is he?! Talk, you piece of garbage!!!
“How could someone leave without thinking of the consequences…? If word of this gets out, I’ll be ruined!”
(despaired) “Why?! Whyyyyyyyyyyyy?!
(despaired) “NOOOOOOOOOOOOOO!!!
Tinker Knight as he appears in Shovel Knight: Treasure Trove (re-release of Shovel Knight from 2017)

The Fighting Mecha Team

Origin: Mega Man (video game series, first game released 1987)

NOTE: This section isn’t about a single character, but rather is a general explanation of a group of characters; each character in this group (Up’n’Down, Foot Holder, Prop-Top, Peterchy, Dachone, and Ben K) has a section below this one.

Among the many robots in the world of Mega Man are minor, mass-produced ones, known as “Mechas” on the website the Chaos Zone roleplay is hosted on. Throughout the site’s history, certain Mechas have been less discussed than others.

The Fighting Mecha Team is a group of six Mechas who are rarely – if ever – discussed on the website, who have joined together from across universes and settled in the Chaos Zone to make a name for themselves.

Up’n’Down

Origin: Mega Man 4 (video game, 1991)

The leader of the Fighting Mecha Team. Machines like him were originally designed to pop in and out of pits, catching trespassers by surprise.

Up’n’Down’s status as leader comes less from responsibility and more from bossiness (not that the other members besides Prop-Top speak up much about this). He tries to strong-arm his way through pretty much any conflict, which can get him in very risky situations, no thanks to his understanding of backing down being as absent as his arms and legs.

Up’n’Down is entirely reliant on physical attacks, mainly headbutting with his Up Jump and slamming from above with his Down Slam. He also has access to Multibounce, a bouncing stomp attack that can potentially go on forever, but gets weaker with each consecutive stomp.

General Voice Description

Teenager/Young Adult; quite nasally; confident and arrogant

(No example voice at the moment)

An Up’n’Down as it appears in Mega Man 4; the character discussed here is one such entity.

Foot Holder

Origin: Mega Man (video game, NES, 1987)

A member of the Fighting Mecha Team. Machines like him were meant to be more helpful than harmful, allowing others to stand on top of them as they slowly traveled from one place to another.

Foot Holder is the most optimistic member of the team. He’s rarely in a bad mood, and he loves to help his fellow teammates however he can. Even if he doesn’t realize “attacking the opponent himself” is one such method.

Indeed, Foot Holder’s arsenal is entirely focused on assisting allies. While this is usually by letting them ride atop his head with a Foot Hold, making them a little better at enduring attacks as a result, occasionally he’ll also try a Floating Shield, a magic circular barrier that can’t be destroyed, but can be turned off by Foot Holder himself, or simply pushed away by anyone.

General Voice Description

Teenager/Young Adult; moderately high-pitched, but not breathy or nasally; soft and friendly

(No example voice at the moment)

A Foot Holder as it appears in Mega Man (NES); the character discussed here is one such entity.

Prop-Top

Origin: Mega Man 2 (video game, NES, 1988)

A member of the Fighting Mecha Team. Machines like him (which are also called “Fly Boy”) were designed to propel themselves in the air and then crash down on trespassers.

Of all the members of the team, Prop-Top is the most irritable. As much as he stays along for the ride, he has his doubts on darn near everything the leader Up’n’Down says. As much as he’s second-guessed himself about even staying with the team, he just barely decides “I guess I’ll stick around” each time, but makes sure to make his criticisms known.

Prop-Top doesn’t get in the front of battle that often, and he doesn’t have too many tricks for when the time comes; he mostly sticks with his old “fly in the air and slam down” strategy, called the Prop Drop.

General Voice Description

Teenager/Young Adult; disgruntled and snarky

(No example voice at the moment)

A Fly Boy/Prop-Top as it appears in Mega Man 2 (NES); the character “Prop-Top” discussed here is one such entity.

Peterchy

Origin: Mega Man 3 (video game, NES, 1990)

A member of the Fighting Mecha Team. Machines like him were designed to stop trespassers by walking into them. They walk by “rolling” their body instead of keeping both feet facing the ground, but yeah, it’s just walking.

Peterchy is constantly gloomy. Even if he won’t put up a fuss over being told what to do, he’ll be quite vocal about how he expects anything to play out, which is never pleasant. He actually hesitates more when he’s making a choice; when he does, he tends to sound like he wishes anyone else could be doing it.

Peterchy relies pretty much entirely on slowly and (relatively) weakly trampling opponents by walking over them with a Rolling Step, generally needing to coordinate it as a follow-up to an ally’s attack due to being…well, just walking.

General Voice Description

Teenager/Young Adult; talks with sort of a perpetual groan; always sounds tired and/or bored

(No example voice at the moment)

A Peterchy as it appears in Mega Man 3 (NES); the character discussed here is one such entity.

Dachone

Origin: Mega Man 5 (video game, 1992)

A member of the Fighting Mecha Team. Machines like him were designed to obstruct trespassers with their sheer size, using additional laser weaponry to fend them off.

Dachone acts about as mechanical as he looks (that is to say, very). He says everything like a computer providing basic info (“UNIT NAME: DACHONE”, “CURRENT ATMOSPHERE: UNPLEASANT”, etc.), and even just remembering something means saying out loud that he’s reading his memory logs.

While Dachone shares the Fighting Mecha Team’s general struggle of limited skills, he’s a little more quality over quantity than his peers. Besides the usefulness of standing about 10 feet tall (approx. 3 meters), his Triple Laser is a useful 3-hit attack with long range, and he focuses on using the move with more power than he was once used to.

General Voice Description

Adult; deep and monotone; voice is filtered to sound “robotic”

(No example voice at the moment)

A Dachone as it appears in Mega Man 5; the character discussed here is one such entity.

Ben K

Origin: Mega Man 6 (video game, 1993)

A member of the Fighting Mecha Team. Machines like him were designed to guard pathways by twirling spears to block trespassers, and even throw said spears mid-twirl.

Ben K is confident in his fighting abilities, though what he truly values is the purpose of fighting: He himself is quick to answer that he fights for honor and recognition, and he’s very open to hearing what others fight for. If there’s one thing that gets on his nerves, it’s people who fight without reason.

Even in a new environment, Ben K sticks to his guns…or rather, his spear. His primary combat weapon is the Spinning Spear, which is exactly what it sounds like, the most unique trait being that it flies forward spinning sideways, its range being as tall as it is wide.

General Voice Description

Adult; deep and proud

(No example voice at the moment)

A Ben K as it appears in Mega Man 6; the character discussed here is one such entity.

Mack

Origin: Super Mario RPG: Legend of the Seven Stars (video game, 1996)

A robot formerly affiliated with the “Smithy Gang”, a team of machines who wanted to rule the world with weapons. Mack represented swords, which is reflected in his rather unusual body: While the caped “imp” is the most visibly expressive feature, the bladed “pogo stick” is just as much a part of him, even if between the two there’s only one mind.

When the Smithy Gang’s plans fell through, Mack cut ties with them, and laid low for a couple of decades. Even when he came back out of hiding, he wasn’t much more than a trouble-making runaway, fighting for little reason other than…well, just because.

After being kicked around too much in his hasty scuffles, he reached out to someone for training. While he learned quite a bit about anticipating what an opponent will do next and tricking them into doing something that leaves them open, at the end of it all he finally realized how clueless he was as to why he was fighting. He was then offered a chance at a vigilantist adventure, which he accepted in hopes of figuring himself out (and having some fun while he was at it).

Such a personal goal sounds like a hero’s beginning, but Mack doesn’t fit such a bill at all. Even with what he’s learned about battle, he’s still sarcastic, hasty, and even a little selfish.

Mack has never given up on the skills he used back as a Smithy Gang member, such powers still being his personal signature. He can bounce in the air to slam on foes with sharp force, use Drain to toss a fireball that deals weak damage but can’t be blocked, and even summon a Flame Wall that sears all in front of him with sizzling pizzazz.

Ol’ Macheath did pick up a few tricks after quitting his first gig, though. He can call upon a Sword Rain to slice and dice an entire room, use Mega Drain to unleash a burning beam, and even mix his flaming magic with solar energy in a spinning ray of light called a Corona.

General Voice Description

Young Adult; energetic, cocky, and immature

Example Voice

Source: Soulcalibur V (video game, 2012)
Original Context: The voice of the character “Xiba”.

“Ready?”
“I got this!”
“Woo-hoo!”
“(laugh)”
“That was easy! Geez, I wasn’t even trying!”
“I’m angry now! (grunt)”
“Oww!”
“(pained scream)”
Mack as he appears in Super Mario RPG.

YuugenMagan Visage

Origin: The Chaos Zone (first appeared in 2022)

Other Relevant Media: Touhou Reiiden ~ The Highly Responsive to Prayers (video game, 1997)

An elusive humanoid with a wireframe-like appearance, YuugenMagan Visage comes from another world, where she used to be a “connector” to five eye creatures (she and said eyes collectively being known as YuugenMagan); through unknown means, she was disconnected from these eyes, leaving her by herself.

YuugenMagan Visage, or “Yuugen-V”, has a rather quiet demeanor. While she tends to doubt her own power, she won’t hesitate to give advice when she can. Her humble attitude doesn’t mean she’s keen on being outright disrespected, either, and if she thinks someone’s being wronged, the last thing she’d want to do is turn a blind eye.

Being the non-combatant part of the sum of YuugenMagan, Yuugen-V’s combat skills were minimal at first; she could briefly transform into a lightning bolt-like shape to dodge attacks, but her one attack, a small flurry of stars called Star Falling, could barely scratch anyone. Only through cooperating with others has she begun to learn useful skills, such as Zan, a magic spell that lets her summon a tall shockwave to deal damage and push opponents away.

General Voice Description

Young Adult/Adult; calm, often deadpan; does not yell, but speaks in a more stern tone when upset

(No example voice at the moment)

The entirety of YuugenMagan as they appear in Highly Responsive to Prayers; the bottom-middle figure is what became YuugenMagan Visage.
Mugshot of YuugenMagan Visage as she appears in The Chaos Zone.

Terumi*

Origin: Len’en Ten’eisenki ~ Brilliant Pagoda or Haze Castle (video game, 2016)

Not much is known about Terumi’s upbringing, much of it overshadowed by an encounter with a vile youkai named Mitsumo cutting it short. Her body became nothing more than a puppet for the monster, whose neglect for a human body’s needs for living cost the small child her life. Even after this, the fear that Mitsumo projected onto her to control her was enough to keep her from passing on cleanly, leaving her a lost, restless spirit.

Eventually, the young ghost met a duo – a robot named Mack and a strange entity named YuugenMagan Visage – who ended up protecting her from threats that had been terrorizing her further in a land she didn’t know of. The two being the first people in a long time to show her any good will, she quickly grew attached, not ready in the slightest to be left alone ever again.

While Terumi has been learning forms of magic in her undeath, including the expanding ice projectile Ice Storm and a crescent wave of special “swift magic” called Mirk, she doesn’t really understand how to use them consistently, and even only knowing half the story of what got her here, neither Mack nor Yuugen-V plan to force her into being an active fighter.

General Voice Description

Child; quiet and soft, often timid or shy

(No example voice at the moment)

Terumi as she appears in The Chaos Zone.
Mugshot of Terumi as she appears in The Chaos Zone.

Dual Alice Margatroid

Origin: Touhou Kaikidan ~ Mystic Square (video game, 1998)

Other Relevant Media: Touhou Youyoumu ~ Perfect Cherry Blossom (video game, 2003)

A magician born as a human, who became a youkai using magic that cast away simple human nutrition needs. While initially living a rather secluded life, she one day felt a spark remind her of a different past; one where she was born a youkai (and a rather rowdy one at that), and lived in the otherworldly Makai.

While these conflicting memories (which are where the “Dual” aspect of her name came from) left her puzzled, eventually the truth was revealed to her: while at one point she did have said past in Makai, the flow of time changed to give her her human-born past, with her remembering her Makai past because of an outside influence manipulating the flow of time.

Dual Alice has made the most out of the “second past” in her memory, inspired to live with her favorite things about both lives. While she does still enjoy spending time creating dolls in her own home, she’s become more social and adventurous, and is more willing to use some of the great magic contained within her grimoire. She also speaks in a more eccentric way, sprinkling phrases into her speech that wouldn’t sound out of place in a riddle, or even a wonderful poem.

In combat, Dual Alice focuses most on her grimoire’s powers, giving her own colorful flair to them. From her palette she can cast a Blue Caucus that summons spheres flying with different paths and speeds, a “Violet Vorpal” that sends lances spiraling around her, and a “Red Queen” that raises strong waves of light from the ground. She can use her dolls in combat as well through magic puppeteering, such as her Doll Arrangement, which summons four dolls that thrust spears downward in front of her.

General Voice Description

Teenager/Young Adult; slightly lively, but can get very passionate when excited

Example Voice

Source: Soulcalibur VI (video game, 2018)
Original Context: One of several voices that can be chosen for a custom character. In-game, this voice is labeled “Serious Type”.

“Trust me, you won’t be disappointed.”
“Splendid!”
“(giggle)”
“A splendid show of skill.”
“Brace yourself!”
“My specialty!”
“(pained yelp)”
(pained) “No!!!
Alice as she appears in Mystic Square.
Alice as she appears in Touhou Hisouten ~ Scarlet Weather Rhapsody (video game, 2008); this design is based on her appearances in the series starting with Perfect Cherry Blossom.
Dual Alice as she appears in The Chaos Zone.

Sodoma

Origin: Donkey Kong 5: The Journey of Over Time and Space (unlicensed video game, release year unknown)

To quote Sodoma’s original game, she is a “pretty and virtuous girl”, who “was the spirit what charge of all the plant in the world”. I’m pretty sure that second quote means she’s a nature spirit.

In any case, while the adventure of the Donkey Kong of her world saving her from the dark, evil Lombado (it doesn’t make much sense, trust me) has long passed, she now oversees the happenings in The Chaos Zone alongside three others in the Crystal Tower.

Unfortunately, Sodoma’s views on morality are about as messy as the grammar from the game she’s from. She has next to no understanding of it besides “Light is good and needs to win, dark is bad and needs to lose”. Any moral gray area she sees as morally dark, and she has very little tolerance of those who use powers that even look evil. If she wasn’t kept in check by her peers, she’d be dangerous, and her enforcement of light would likely become no better than how she sees darkness.

While Sodoma has never fought in the Chaos Zone or her home world, in other realms she’s relied much on light and nature. She can do things like unleash a damaging Prosper Burst from her palm, and summon a Bloomy Flower to passively attack a target.

General Voice Description

Teenager/Young Adult; calm and chipper when happy, very stern and somewhat arrogant when angry

(No example voice at the moment)

Various images of Sodoma as she appears in Donkey Kong 5: The Journey of Over Time and Space.
Mugshot of Sodoma as she appears in The Chaos Zone.

Heavy Magician

Origin: Sonic Mania (video game, 2017)

Originally a generic robot (called an “Egg Robo”) built by the mad scientist Dr. Eggman, a strange power source granted her and four others like her unique, distinct powers, the group renaming themselves the “Hard-Boiled Heavies”. Following two back-to-back failures at causing mischievous plans of their own independent of Eggman, Magician decided to wander separate from the group, eventually settling in the Chaos Zone.

While her first stint was another troublemaking scheme, this time under the helm of the elusive Konngara, Heavy Magician didn’t keep herself bolted down for long, and quickly decided to wander the lands on her own, though delving less into serious schemes than before.

If her brief, yet indecisive-sounding past didn’t tip you off, Heavy Magician’s greatest secret is just what’s going on in her head. It’s not often she makes herself known by others, and when she does, it’s often to give a quick tip, said tip usually being oddly relevant to whatever happenings she wasn’t there for a few seconds ago.

Even with this strange awareness of…something, Magician’s surrounds herself with an air of whimsy and affability, treating every encounter with a stranger like a chat with a companion. And yet, with every meeting, it’s at the drop of a hat that she puffs out of sight, letting whoever she sees that day go on with little more than the brief wisdom she pulled from her sleeve.

While she prefers the front-row seat to everything around her, when the battle needs a volunteer from the audience, Heavy Magician can perform quite well. Usually this involves her shapeshifting into other people, alternating between disguises quickly as only a few hits are enough to show the robot behind the curtain. If mimicry doesn’t do the trick, she also has the power to surround herself in a pair of sharp playing cards for a short-range Card Scatter. While she can also use a Disappearing Act to make herself (or someone else) invisible and invincible, it takes enough time to prepare that it’s best saved for stealthy observations, and not combat.

General Voice Description

Teenager/Young Adult; upbeat and jovial to the point where the most unhappy she sounds when not injured could be described as indifferent; voice is filtered to sound “robotic”, but her intonation is clear

(No example voice at the moment)

Heavy Magician as she appears in Sonic Mania.

Windaz

Origin: The Chaos Zone (first appeared in 2021)

Other Relevant Media: Rockman X Mega Mission (collectible card series, 1995), Touhou Fuujinroku ~ Mountain of Faith (video game, 2007), Mother 3 (video game, 2006)

A being born of Limited, having shaped herself loosely after her past hosts.

Her mind started off very unstable, but as time has passed, she’s gained a sense of self, and a sociable yet cautious personality.

Windaz inherits several kinds of powers from the likes of Sanae, Li’l Miss Marshmallow, and Sakaros, but has turned each of them into her own techniques. She can mix fire and lighting for a shield-piercing Cinder Shock, bring down a windy, electric storm using her Lightning Tempest, and even heal allies and herself with the calm wind of a Zephyr Testament.

General Voice Description

Teenager; usually rather quiet, but doesn’t speak slowly; speaks especially frantically when stressed

Example Voice

Source: Tales of the Abyss (video game, 2005)
Original Context: The voice of the character “Philia Phillis”.

“I won’t lose…!”
“I won’t allow this.”
“Find your mark!”
“(grunt)”
“(pained grunt)”
Mugshot of Windaz as she appears in The Chaos Zone.
Full-body image of Windaz as she appears in The Chaos Zone.

Battleship Re-Class

Origin: Kantai Collection (video game, 2013)

A human-like being of unknown physiology, Re-Class has gone on record saying she used to work for the “Abyssal Fleet”, but quit out of displeasure for being bossed around.

Even departed from said fleet, Re-Class still sometimes craves her one task in the past: destruction. This was especially nasty for some time until an attempt to decimate a military area over the ocean was thwarted. She had plans to do it over the next day…that were quickly thwarted by an interrogation session from Schmitt, the same guy who defeated her earlier.

While Schmitt tried to get Re-Class to rethink her actions – most of all that she was still following the directive of a group she didn’t like – it wasn’t a quick solution, and Re-Class was close to opening fire on unknowing citizens until both she and Schmitt ended up looking to others to think things over. Re-Class certainly still has plans to ready her guns when she needs to, but when she doesn’t, she has a book or two she can spend her time on instead.

Her name doesn’t lie; Re-Class’ arsenal is, indeed, akin to a battleship. She can toss homing, diving bombs called “Flying Fish”, and use an arm cannon under her right sleeve to pelt opponents with a Missile Shot.

The mouth on her tail isn’t for show, either. Using her tail, she can fire large weapons such as Tracking Missiles, and even fire dozens in front of her for a Torpedo Rain.

While she sports amazing speed and good defense along with these rapid-fire weapons, it does come with a few downsides; on the attack, she has to focus on either using her tail or the rest of her body, and whichever part of her’s attacking takes much more damage. What’s more, while she’s got all bases covered at long-range, the living battleship doesn’t have anything prepared for close-range attacks.

General Voice Description

Preteen/Teenager; loud and energetic, and very vocal about her emotions; has a slight reverb to her voice

(No example voice at the moment)

Re-Class as she appears in The Chaos Zone.

Mitsumo

Origin: Len’en Ten’eisenki ~ Brilliant Pagoda or Haze Castle (video game, 2016)

An ungaikyou, a mirror that became a youkai after 100 years. While most ungaikyou have the power to control other youkai, or show a human an image of a youkai they could become, Mitsumo takes a different approach: showing humans their greatest fears, and taking control of their bodies. To Mitsumo, this is the easiest way to move around, as their true body – a mirror on a leafless tree – can’t move or speak on its own.

Mitsumo’s current human “vessel” was originally a young child named Terumi, though Mitsumo has neglected the essentials of keeping a human body alive for long enough that only her corpse remains, her spirit having traveled elsewhere.

Mitsumo is carefree in the worst way possible; as much as they see kidnapping, possessing, and indirectly killing people as a regular thing to themselves, they enjoy the displeasure it invokes on others – especially the fear, since that might be an opening for switching to a healthier vessel. Mitsumo uses the eyes of their true body and face and limbs of their vessel to emote in a very casual manner; even in the middle of projecting fears, Mitsumo doesn’t talk or gesture any more threateningly. Ironically, this emphasizes just how little they care about the well-being of others over their personal gain.

What’s more, if things don’t go Mitsumo’s way, the monstrous mirror dips into cowardice, trying on the fly to get their opponent to talk things out. If this ever worked, they’d go straight back to projecting fears. Again, if it ever worked; it doesn’t.

Mitsumo’s projection of fears bleeds directly into combat, including many powers based on specific fears: Scopophobia being abused by a violent, attack-stopping stare, Acrophobia through teleporting a victim high into the air, Claustrophobia through trapping them in an invisible box, just to name a few. It doesn’t have to be so specialized though – with Self-Fear “Wounds Gouged by Oneself”, they can make a victim weaponize their own fear against themselves, leaving them trapped in a ring of energy bullets.

General Voice Description

Child; rather casual and nonchalant; has a faint, deep gurgling voice on top that indicates it’s really Mitsumo speaking, and not the child

(No example voice at the moment)

Mitsumo, with Terumi’s dying body under their control, as they appear in Brilliant Pagoda or Haze Castle.
Mugshot of Terumi’s corpse under Mitsumo’s control, as it appears in The Chaos Zone.

Sakaros

Origin: The Chaos Zone (first appeared in 2020)

Other Relevant Media: Rockman X Mega Mission (collectible card series, 1995), Mother 3 (video game, 2006)

One of two entities born from Limited first given to Li’l Miss Marshmallow, Sakaros’ was formed from the maid robot’s more hostile side, and she doesn’t hide it at all, not in her eight-limbed appearance or her high-strung attitude. The idea of “calming down” might as well be a myth for her, and she’ll make sure to make each limb busy either going on the attack or giving chase to those she opposes.

Worse yet, Sakaros’ mind is just clear enough that she can actually plan things. She’s managed to backstab supposed peers in a rebel-like alliance, and repurposed their studies for her own wants.

While Sakaros’ use of cleaning tools seems ridiculous, she’s a threat even if she has more opponents than she does limbs. Her Feather Smack hits hard while also smothering targets with dust, Blow Dry releases high-pressure wind at 900 °C, she can deflect and reflect attacks with a blinding Mirror Sheen, and if she gets out the hedge clippers for a Grass Chopper…well, it’s easy to figure out the rest, but not a pleasant thought.

General Voice Description

Young Adult; always speaks loudly, frantically, and violently; voice is filtered to sound “robotic”

Example Voice

Source: Alice: Madness Returns (video game, 2011)
Original Context: The voice of the character “The Red Queen”.
Additional Note: The samples have been heavily edited from the source material to sound more frantic and add the “robotic” sound described above.

“WHAT YOU CLAIM NOT TO KNOW IS MERELY WHAT YOU’VE DENIED.”
“YOU ONCE REJECTED MY ATTEMPTS TO CONTROL OUR LIVES FORCEFULLY.”
“SHE’S AIMLESS. SHIFTLESS, POINTLESS!”
“INDEED!”
“FINISHED!”
“UNWELCOME VISITOR-R-R-R, RETURN FROM WHENCE YOU CAME!”
I DON’T THINK SO.
“YOU DON’T KNOW YOUR OWN MIND!!”
“AH, IT’S ONLY A FLESH WOUND…! (glitched laughter)”
“(glitched, pained yell)”
Sakaros as she appears in The Chaos Zone.