Chaos Zone Character Studies: Writing Highlights

This page is meant to be a sub-section if the “Chaos Zone Character Studies” page, still written by Brash Buster.

While the main “Character Studies” page is dedicated to giving simpler history for the characters I’ve written (and re-written), this page is for moments in the roleplay I’ve written my characters in that I personally enjoy, and have condensed here in a more readily available form.

To respect the anonymity of other users on the website these were originally written on, any events involving characters written by others will have the writing of others summarized in re-written text that cuts the details down to what’s relevant to the remaining writing.

There are also points where I include notes if the writing I provided on its own is missing useful context, with a Glossary at the end including very brief descriptions on anything I don’t plan on explaining in-depth for one reason or another.

(Characters in bold were first introduced to Chaos Zone in the story listed)

Table of Contents

Formatting Notes

The website these stories are hosted on provide a few built-in ways to format text, which, in my writing, I use in various ways to indicate tone:

  • Bold, italic, and underlined text are all used for emphasis; further emphasis is often conveyed by combining the three; the character “Rottentest WT” always speaks in italics, as a way of conveying the creaky sound of her voice.
  • Text can be formatted to be larger or smaller. Larger text is used as emphasis in the same way as bold, italics, and underline (always conveying a loud voice), while smaller text is used to indicate a character is speaking especially quietly, such as muttering or whispering.

Capitalization is also used, with text in all-caps being either a fifth way to emphasize speech, or to indicate a character speaks “mechanically”.

“A Fine Mess”

(First written from October 14th, 2020 to October 20th, 2020)

(Several characters are on a search for sources of Limited left over from the plans of a past villain team, who used Limited in the form of “HEX Adaptors” forcibly put on various people to corrupt their minds. Several people were victim to early testing of the HEX Adaptor; by this point in the story, three side-effects of these experiments have been met and handled with – through battle or through conversation – and only two remain, one of those two being located in the “Ruined Western Mansion”.)
(The story begins with Sanae, Suwako, Kanako, Flow-R Blade Man, and Rho-volt Torch Man entering the mansion; an additional teammate, iX, joins them as well.)

(A surprised and irritated iX snipes Li’l Miss Marshmallow with a Spark Chaser!

(iX, meanwhile, sneaks behind Marshmallow as he prepares his Heliotrope…)

(iX follows this up with a powerful multi-slash attack!!)

(The scene then cuts to Doppler Labs, where Dr. Doppler, Enemice HL, and Rika are keeping watch…)

(At the same time, back in the Ruined Western Mansion…)

(The Heliotrope still in his hands, iX asks the strange duo what they did to the residents of the mansion.)

(Now thoroughly convinced Sakarin and Sakaros have done something to the mansion’s typical residents, iX uses a “Sword Dance” to stab Sakaros with 6 copies of himself!)

(iX summarizes Sakarin and Sakaros as “a duo of murderous service robots”, staying on the attack as he grabs Sakaros for a “Flying Bomb”, spinning in the air before throwing her to the ground!)

(iX bashes Sakarin from the side!)

(iX counteracts with a Rain Flush, proceeding to sling Sakaros like a ragdoll!)

(iX slices off Sakarin’s other vent with his Heliotrope!)

“Monster of the Clockwork Tower”

(First written from October 20th, 2020 to October 23rd, 2020)

(Continuing from “A Fine Mess”, only one residing issue from the HEX Adaptor experiments is left to find: An unknown source in the Clockwork Tower. Heading to deal with it is the same team from the end of “Quite a Mess”, joined by Dyna Man, Volt Man, Sonic Man, D-R Shark Man, D-R Wave Man, Disast-R Oil Man, and Mechabit.)
(Meanwhile, Sanae is slowly being corrupted by Limited after the run-in with Sakarin and Sakaros, though the rest of the team is not fully aware of it yet.)

(iX – still sticking with the team after “A Fine Mess” – urges Sanae to calm down, and politely asks Tinker Knight if he knows anything about a “Proto HEX Adaptor”.)

(As the team heads to the bottom floor, iX questions Sanae about her recent hostility.)

(iX realizes Sanae’s gohei is infected by Limited, realizing that she herself has been corrupted too. He doesn’t ignore the silhouette, however.)

(iX quickly uses a Hailstorm to clear the onslaught of oncoming Mechas!)

(iX blocks the attacks by charging a Rolling Shield, then jumps up a wall to reach Mandare’s head!)

(Realizing what could happen if Mandare found a way to manipulate Sanae as well, iX – being made of Limited himself – tries to drain the Limited from Sanae’s gohei.)

(iX has fully drained the Limited from Sanae’s gohei, which inadvertently causes him to begin changing in appearance…)

(Mandare’s attempt at avoiding a counterattack fails, as iX – now evolved into Return iX – grabs Mandare, spins him around, and throws him across the room!)

(Return iX prompts the group for a team attack.)

(Return iX begins a countdown: 3…2…)

(Return iX finishes with a Double Buster!)

(With Mandare defeated, no other remnants of the “HEX Adaptor” scheme are a problem. The team decides to focus on what’s happening to Sanae…)

“The HEX’s Parting Gift”

(First written from October 24th, 2020 to October 26th, 2020)

(The final part of the connected narrative preceded by “A Fine Mess” and “Monster of the Clockwork Tower”. With the existing hostile remnants of the “HEX Adaptor” plan stopped, Sanae’s apparent corruption becomes the focus of the team – which at this point consists of 28 members besides Sanae and outside ally iX. Sanae has been placed in a side room of Doppler Labs, for the safety of others and herself.)

(iX uses a Grab Buster on Sanae in an attempt to remove the Limited!)

(In an attempt to create another opening without waiting, iX slices one of Sanae HL’s infected veins with his Heliotrope!)

(iX stops the onslaught with a “Flash Stopper”, then proceeds to lock the wisteria hooks in a square of spiritual energy using an “Evil Summoning Circle”!)

(Offended, iX retorts that there’s a difference between his siblings – referring to Descant and likely Enemice HL – and Sanae HL, the latter simply a parasite leeching off another living being. He then starts charging an attack…)

(iX flinches, the charged attack delayed, though he continues charging…)

(iX finishes charging, unleashing a “Spear the Gungnir”!!)

(With the hostile Limited finally gone, the team returns to Doppler Labs to heal Sanae.)

“Mack in Town (Part 0: Standing a Chance)”

(First written from May 22nd, 2021 to February 14th, 2022)

(The story begins in an empty area, some time after Mack lost a fight with Metal Sonic)

(A few minutes later…)

(Cut to Mack and Bunsen standing outside “Room HtH”)

(Cut to some time later…)

(The story then cuts to outside the room the above section took place in: “Room QCF”)

(Later, back inside Room QCF…)

(The battle continues…)

(Just outside the room…)

“Hall of Mirrors”

(First written from January 5th, 2022 to February 11th, 2022)

(The story begins on Donkey Kong Island)

(The story skips forward as Chunky follows the figure deep into the forest)

“Mack in Town (Part 1: The Whim of the Wisps)”

(First written from February 18th, 2022 to May 10th, 2022)

(The story picks up where “Part 0” left off, Mack being sent to the Earth of “Dimension 2” by Dr. Bunsen. The date is February 18th, 2022.
Where on Earth he is is unclear, though it’s clear he was teleported from a noticeable height above the ground.)

(Mack later wakes up in a “pocket dimension”…)

(Mack falls down to the “-1st Floor” of the pocket dimension)

(The story skips a good while forward, Mack now being on the “-10th Floor”)

(Mack and YuugenMagan Visage drop down to the “-11th Floor”)


(First written from April 20th, 2022 to June 26th, 2022)

(The story begins on April 20th, 2022, in an area named “Surfboard Showdown”)

(Fast-forward to April 21st, before sunrise)

(A portion of the conversation isn’t directly written, but is summarized when it cuts forward with the next section)

(Fast-forward to April 25th, in a location called “Serpent Column”)

(Fast-forward to later that day, in a quiet forest)

“Mack in Town (Part 2: Six Feet Underground)”

(First written from April 20th, 2022 to June 26th, 2022)

(The story picks up where “Part 1” left off, with Mack and YuugenMagan Visage entering “Murky Cave”)

“Mack in Town (Part 2.5: Interlude)”

(First written September 9th, 2022 and September 11th, 2022)

(The story picks up where “Part 2” left off, with Mack, YuugenMagan Visage, and Terumi taking a night to rest)

(The story then shows a different, unknown location, far from where Mack, Yuugen-V, and Terumi are…)

“Mack in Town (Part 3: Flight or Fight)”

(First written from October 16th, 2022 to November 25th, 2022)

(The story picks up the morning after “Part 2.5”, February 19th, 2022; the setting is an unknown part of the Air Continent, the area where the “Mack in Town” storyline has been unfolding past “Part 0”)

(The airship is eventually driven inside a hollow tree…)

“Mack in Town (Part 4: Where is Thy Sting)”

(First written from December 3rd, 2022 to February 11th, 2023)

(The final part of the “Mack in Town” story. Picks up where “Part 3” left off, with Mack, YuugenMagan Visage, and Terumi on the path Battlewing showed them. However, the point of view is first focused on someone else in the “Frigid Depths”…)

(Cut to a different room in the Frigid Depths, “Room M”, one of a series of rooms from A-Z)

(Cut back to Chillbuilder’s room – the “Boss Room”; dialogue from characters not in the room is indicated by the colors their dialogue is usually marked with – faded-brown/red for Mack, dark/light grayish blue for Yuugen-V, and gray for Terumi)

(Flashback to an unknown location)

(Cut back to the “Boss Room” in the present day)

(The voices are visualized similarly to the “Boss Room” image; the red/blue text is Willowarp JKLT, and the brown/faded-red is Rottentest WT)

(The swarm carries the three all the way to “The Leader’s Lair”)

(The below section was originally accompanied by screenshots of Chaos Zone events written by another user back in June 2020; namely, the dimension split that created “Dimension 2”, and the event that turned it into what Mega Beedrill describes. The sections in beige/lavender are Mega Beedrill’s dialogue when cutting to flashbacks.)

(The scene cuts ahead to a few moments later)


(Anything not listed here is listed on the main Character Studies page, or is planned to be added to the page at a later date)

  • Batton: An enemy from Mega Man 2, a video game for the NES released in 1988.
  • Beetle Ball: An attack used by Beetle Borgs in Mega Man RPG Prototype. Throws a small ball of dirt at the opponent.
  • Beetle Borg: An originally-unnamed enemy from Rockman & Forte: Mirai kara no Chōsensha (a video game from 1999; translates to “Mega Man & Bass: Challenger From the Future”), given the name in Mega Man RPG Prototype.
  • Bombomb: An enemy from Mega Man, a video game for the NES released in 1987. Also known as “Bombombomb“.
  • Bulb Blaster: An enemy from Mega Man 4, a video game released in 1991. Also known as “100 Watton“.
  • Brick Break: A move from Pokémon Ruby and Pokémon Sapphire, video games released in 2002. A karate chop that deals damage and can destroy various wall-shaped barriers.
  • Darkened: A status effect in The Chaos Zone. Makes the victim unable to see more than 10 feet (3.048 meters) in front of them, the limit on their vision indirectly affecting the accuracy of their attacks. Attacks proclaimed to have “perfect” accuracy are directly affected, at worst being only half as likely to hit.
  • Dynamo Tendril: A weapon loosely based on an attack used by a boss in Mega Man & Bass, a video game released in 1998. A small metal device with small strands of electricity emitting from each end, the variant Dyna Man uses (which is named for another counterpart of the original attack in “Class-Based Modification”, an unofficial expansion for the fangame Mega Man 8-bit Deathmatch) is a held weapon, working like a double-sided whip.
  • E-Tank: An item from Mega Man 2, a video game for the NES released in 1988. Restores all of the user’s health.
  • Earth’s Crater: A location in The Chaos Zone. A large crater created by Dyna Man when he first appeared in the titular Chaos Zone.
  • Energy Boost: An ability from Mega Man RPG Prototype. Heals the user or an ally.
  • Earth-God Summon: Shield: A special move from Touhou Hisoutensoku ~ Choudokyuu Ginyoru no Nazo o Oe, a video game released in 2009. Sanae summons Suwako onto the scene, Suwako proceeding to surround herself in a protective bubble-like shield. In The Chaos Zone, this shield can protect others as well, and even if Suwako is on the scene at the same time as Sanae, Sanae must start the move for Suwako to play her part.
  • Flame Stone: An attack from Super Mario RPG: Legend of the Seven Stars. Summons a flaming meteor that crashes down on the opponent.
  • Fungi Forest: A location from Donkey Kong 64, a video game released in 1999. It is found on Donkey Kong Island.
  • Grab Buster: A weapon from Mega Man V, a video game released in 1994. Fires a small spark-shaped projectile that deals damage to the target and heals the user. A boss in the same game also uses it to steal things such as items from the player. In Mega Man RPG Prototype (and by proxy The Chaos Zone), the health restored is a fraction of the damage dealt.
  • Heliotrope: A sword from Phantom Brave, a video game released in 2004.
  • Heart Boost: An item from Donkey Kong Country Returns, a video game released in 2010. In The Chaos Zone, it has the power to heal someone completely, and make them immune to the next attack to hit them as long as it deals less than half their full health.
  • Gry: A spell from the Megami Tensei series of video games. In The Chaos Zone, it uses “space magic” to summon an orb above the opponent, pushing them down with ring-shaped pulses. Two stronger variants also exist, named Gryva and Grydyne, with Grydyne being the strongest.
  • iX: (Name is pronounced like it rhymes with “leaks”) A villain from Rockman X Mega Mission, a series of collectible cards from 1995. He returns in the Rockman X Mega Mission 3 card series (released in 1996) as Return iX (RX for short), and again in the Rockman X Mega Mission 4 card series (released in 2018) as Grow iX (GX for short). Despite being a villain in these stories, iX in The Chaos Zone has become more of a heroic figure by the time of the “Monster of the Clockwork Tower” story. (Note: I do not write iX as he’s portrayed in The Chaos Zone)
  • K. Rool: Full name King K. Rool, a major villain from the Donkey Kong video games, first appearing in 1994’s Donkey Kong Country. (Note: I do not write K. Rool as he’s portrayed in The Chaos Zone, nor do I write any of his minions, besides the ex-minion briefly seen in the “Ceasefire” story)
  • Kron: A spell used by YuugenMagan Visage in The Chaos Zone. Summons a pole of “time magic” that hits the opponent over the head. Two stronger variants also exist, named Kronul and Krondyne, with Krondyne being the strongest.
  • Lady Blader: An enemy from Mega Man 4, a video game released in 1991. Officially known as “Taketento“, “Lady Blader” being a name used by Mega Man RPG Prototype.
  • Nitron: An enemy from Mega Man 3, a video game for the NES released in 1990.
  • Nominon: An enemy from Castlevania: Order of Ecclesia, a video game released in 2008.
  • Nyctophobia: An ability used by Mitsumo in The Chaos Zone. Named for “the fear of the dark”, Mitsumo inflicts an opponent with a status effect called “Darkened”. Almost guaranteed to work if it isn’t interrupted during it’s long preparation time.
  • Pantophobia: An ability used by Mitsumo in The Chaos Zone. Named for “the fear of everything, or an unknown threat”, it summons a series of energy bullets and beams that circle them and their opponent, flying to the center of the area one by one.
  • Peng: An enemy from Mega Man, a video game for the NES released in 1987. Also known as “Pepe“.
  • Plasma Storm: An attack originally used by the character “Sentinel” in X-Men: Children of the Atom, a video game released in 1994. Summons a giant burst of electricity.
  • Plateau Trail: An ability used by Terumi in The Chaos Zone, loosely based on an ability from the 2000 video game Breath of Fire IV. Using earth magic, Terumi summons falling stone slabs in a line in mid-air, one by one.
  • Pyre Fly: An enemy from Mega Man 4, a video game released in 1991. Officially known as “Haehaey“, “Pyre Fly” being a name used by Mega Man RPG Prototype.
  • Rain Flush: A weapon from Mega Man 4, a video game released in 1991. Calls down acid rain to deal damage to opponents in the vicinity.
  • The Raptors: A trio of Velociraptor who are villains in Extreme Dinosaurs, a television series from 1997. The three of them can also command several Cyber-Raptors. (Note: I do not write the Raptors as they’re portrayed in The Chaos Zone, nor do I write any of their Cyber-Raptors besides the single one briefly seen in the “Ceasefire” story)
  • The Ruined Western Mansion: A location from the Touhou Project series of video games, and the home of three poltergeists known as the Prismriver Sisters. (Note: I do not write the Prismriver Sisters as they’re portrayed in The Chaos Zone; as of 2/1/2023, they have not made a physical appearance at all)
  • Serpent Column: A level from Mega Man 3, a video game for the NES released in 1990. Only known as the stage where Snake Man is found in-game, the name comes from Mega Man RPG Prototype.
  • Shootra: The Shoot ability is one of many to follow a specific naming scheme for power levels: -ra (Fira, Blizzara, Shootra, etc.) is the second level of strength, -ga (Firaga, Blizzaga, Shootga, etc.) is the third, and -ja (Firaja, Blizzaja, Shootja, etc.) or -za (Stopza) is the fourth.
  • Skullmet: An enemy from Mega Man 4, a video game released in 1991.
  • Spell Card: A special attack from the Touhou Project series of video games, also seen in the Len’en Project video games. Spell Cards always include a word or phrase in quote marks, sometimes preceded by a word or phrase outside of quote marks.
    • Esoterica “Thaumaturgy Eclipse”: A Spell Card new to The Chaos Zone. Sanae HL summons stars that shatter into jagged pieces, leaving behind dark auras.
      • Divine Festival “Expanded Onbashira”: A Spell Card from Touhou Fuujinroku ~ Mountain of Faith, a video game released in 2007. Kanako summons a flurry of vertical lasers.
      • Halo “Karakasa Surprising Flash”: A Spell Card from Touhou Seirensen ~ Undefined Fantastic Object, a video game released in 2009. Kogasa unleashes a burst of bright lasers in all directions.
      • Native God “Moriya God”: A Spell Card from Touhou Hisoutensoku ~ Choudokyuu Ginyoru no Nazo o Oe, a video game released in 2009. Suwako attacks with an explosive aura of energy.
      • “Unforgiving Deity”: A Spell Card new to The Chaos Zone. Sanae HL pins her target(s) to the ground, and slices them in half with her gohei. While able to kill, it’s also easy to interrupt or counterattack.
      • Warfare “Wisteria Hook”: A Spell Card new to The Chaos Zone. Sanae HL summons hundreds of hooks, all made from Wisteria plants, dragging and slashing the target in every direction.
      • Wind God Sign “Mishabashira”: A Spell Card from Hifuu Nightmare Diary ~ Violet Detector, a video game released in 2018. Suwako and Kanako team up, Suwako attacking with giant bursts of small energy bullets, and Kanako attacking with lasers.
  • Soothing Winds: A spell from Dragon Quest Tact, a video game released in 2020. Summons a burst of wind that deals damage, and has a small chance (roughly 15% in Chaos Zone) of lulling the target(s) to a brief, but very deep sleep.
  • Sponge Circuit: An item from Mega Man RPG Prototype. Makes the holder immune to water attacks, but weak to electric attacks.
  • Spring Head: An enemy from Mega Man 2, a video game for the NES released in 1988. Also known as “Springer“.
  • Surfboard Showdown: A level from Make a Good Mega Man Level: Episode Zero, a fanmade Mega Man game released in 2020. (Note: While Surfboard Showdown is a location in The Chaos Zone, the events of the game it’s from are not said to have happened)
  • Walking Wall: An ability used in The Chaos Zone. Gives the user a temporary boost in durability, at the cost of slightly lower attack power and much lower speed.